VR

VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt01

 

This is a new template to stitch 2 SP360 cameras, 2 new SP360 4K cameras or any 2 camera setup with enough lens overlap for a good stitch into an equirectangular image. 

 

Download C4D template file here:      360x2_template.c4d

 

Using 2 Kodak Pixpro SP360 cameras, I shot the interior of an old bungalow. The project will only involve the living room. The other parts of this tutorial series will show you how to take an equirectangular shot and convert it into a cube map so that the sides can be projected as textures onto the 3D geometry created in Cinema 4D that replicates the room. After that, any required geometry ( in this case a fireplace and mantle) can be extruded from the flat geometry for better detail in VR than a standard spherical projection in VR could.

 

Enjoy!

 

no1ukn0


VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt02

Measuring a room with the iOS app RoomScan Pro, a Tuirel Laser Rangefinder and the iOS app My Measures Pro to keep track of the lasered distances, a floor plan spline is created in Illustrator from the RoomScan Pro export that can be cleaned up and prepped for extruding in Cinema 4D.

 

RoomScan Pro                    -     Website here
My Measures Pro                -     Website here
Tuirel Laser Rangefinder     -     Website here


VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt03

Using the data from RoomScan Pro that was converted into an Illustrator 8 spline in Pt02, we now extrude this spline in Cinema 4D to create a simplified 3D mesh of the interior of the bungalow.


VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt04

Creating a cube map version of the spherical texture map created in Pt01. The sides of this cube map will be the textures projected onto the geometry created in Pt03.


Projecting the cube map textures created in Pt04 onto the geometry created in Pt03.


VR Camera Projection Using Cinema 4D & Kodak SP360 - Pt06

Now that I have textured geometry of the bungalow interior, I'll quickly show you how to pull the geometry of the fireplace from the flat wall using basic modeling techniques. This should give you a good start. You can find more in-depth modeling tutorials on Greyscalegorilla.com and Cineversity.com.


How to Create a VR Viewport for Cinema 4D using an iPhone, GyrOSC, Osculator and FOSC

 

More VR goodness from Story2Pixel.

 

With just an iPhone (tested on an iPhone 5 - would not try it on anything older), an app (GyroOSC) that transmits OSC (Open Source Control) data over wifi from the gyroscope and accelerometer in the iPhone to a program used by a lot of musicians called Osculator which routes the OSC data into a Cinema 4D plugin (FOSC) which with a little Xpresso magic, controls a C4D camera whose viewport is transmitted over USB back to the iPhone with another app (Duet Display). Stick your iPhone into your HMD (head mounted display) of choice (Google Cardboard, Homido (my fav so far), MergeVR, etc.) and look at the world you have created in Cinema 4D in all its 360 glory.

 

The reason I did not go full wireless is with today's phone and wifi systems, there's not enough bandwidth to stream the amount of data required for a good steady experience. This will definitely change in the next year or two.

 

This will be an ongoing project and any feedback on our YouTube site is welcome. Let us know if you come up with a better system. We're hoping to have an Android version soon. 

 

If you have a Windows computer, look into FreePie for a possible Osculator (Mac only for the moment) replacement and let us know what you come up with. I know Robert would be interested in that!

 

GyroOSC  -  website here

Osculator - website here

FOSC - website here

Duet Display - website here

 

Download scene files here:     C4D_iPhone_HMD_Template.zip

 

Thanks for watching!

 

no1ukno

 


Stereoscopic VR Camera for Cinema 4D

Here is how you can create a Stereoscopic Spherical VR camera in Cinema 4D so that you can render out a side by side equirectangular file that can be played back on Google Cardboard, Oculus Rift etc. and see your project in 3D.

 

Special thanks to Charles Rowland aka @RagingClaw on Twitter for the kick in the pants I needed in Python when he shot out a few lines of code to me that ended up in this project and helped me dive deeper into the world of Python.

 

Also a shout out to Rob Redman @pariahrob on Twitter and his Cinema 4D Xpresso Challenges that started me on the journey of visual programming. Xpresso is fun!

 

If you would like me to go further into depth on how I created this setup, please comment on our YouTube page.

 

Thanks for watching!

 

Here's the scene file with the C4D VR Stereo camera  if you want to dive right in to making your own VR content.

 

TemplateForDownload.zip


Use Cinema 4D to Stitch Footage from Two Kodak SP360 for 360x360 VR

Here's how to create your own hi-res (based on 2 3264x3264 px images combined to make at least a 6528x3264 px equirectangular) mono spherical VR camera using two Kodak Pixpro SP360 cameras mounted back to back and stitching the resulting 2 shots together with my Cinema 4D template.

 

If you like the video, go to either my (NO1UKN0) author page link on the right sidebar or Robert's (GR LeGrand) and buy one of our books!

 

Thanks!

 

Here's the Cinema 4D template for stitching 2 SP360 footages into one 360x360 VR shot.

SP360x2_template.c4d

 

Here's the parts list with Samy's Camera Part Numbers:

2   -   TESTTEFSA8P     FSA-8 Adapters     TRFSA8P

1   -   S-034607             PhotoTools CS ext 10mm YCEB10 Cold Shoe Extentlion

 

Happy shooting and send me a shot you create with this rig to my Twitter handle:

@no1ukn0


Using a Kodak SP360 as an HDRI Creator for Cinema 4D et al

I was always frustrated by the lack of an affordable way to create my own HDRI's to use for lighting and background purposes in Cinema 4D. Everyone said I had to have a full frame camera with an expensive fisheye lens and maybe a shiny ball or 2 plus some expensive software.

 

Well, then along came the little Kodak Pixpro SP360. It was affordable and I already had Photoshop so...

 

If you like the video, go to either my (NO1UKN0) author page link on the right sidebar or Robert's (GR LeGrand) and buy one of our books!

 

Thanks!

 

Here's the Photoshop action file I talked about in the video.

HDR_Creator.atn file

 

Happy HDRI Creation!


VR Camera for Cinema 4D

Here is how you can create a mono Spherical VR camera in Cinema 4D so that you can render out a equirectangular video that can be played back on Google Cardboard, Oculus Rift, etc.

 

If you like the video, go to either my (NO1UKN0) author page linked on right sidebar or Robert's (GR LeGrand) and buy one of our books!

 

Thanks!

 

Here's the scene file with just the spherical camera if you want to dive right in to making your own VR content.

VR_Cam_Master.c4d file